is it possible to not only assign once color per polygon that is
plotted, but one color for each vertex, so that the result looks like
a properly smooth function. Even if I sample the points closely
enough, in the current approach in almost all of your examples you
always see the underlying grid (plus it gets very slow in 3D). I don't
really care much if you interpolate the colors on the 2D projection of
the polygon or on the real 3D polygon, just any color interpolation is
better than none.
What do you actually understand behind the "antialiasing" parameter of
34D plots. It just puzzles me to have such a concept without have a
concept of pixel shading (and thus an easy way for the above
I noticed that even 2D plots from matplot lib are very pixel dominated:
But there is the function imshow which doesn't have this artifacts:
So is it possible to do something like imshow for 3D as well?