Paul Kienzle wrote:
Hi all,
I replaced one of the text_rotation examples with r'\\rm\{mathtext\_\{225\}\}'
to see if rotation is supported for mathtext. It is not in the current
trunk downloaded today.
It's only not supported in the bitmap (Agg and Gdk) backends. It works fine in the vector backends.
Before I look to deeply into this myself, is there anyone working on it already? Is there anything I need to look out for when implementing it?
I've made a few excursions down that road --
For bitmap font rendering, the entire math expression is first laid out in a greyscale bitmap buffer, which is cached and then transferred to the main plot bitmap. It was already that way when I got here, and I assume that's an important optimization (so the text doesn't have to be re-laid-out when the plot is zoomed/panned). I say "perhaps" because I have no data to back it up, and don't know if that came out of profiling or not.
There are a few key low level pieces that are missing for rotation:
- FT2Font.draw_glyph_to_bitmap does not support rotation. This would have to be added, or there may be a way to use set_text/draw_glyphs_to_bitmap which does support rotation. However, that would make rendering the entire expression to a single buffer much more difficult.
- The horizontal lines are all drawn as filled rectangles aligned to the pixel grid, directly into the font buffers. That will probably have to be pushed upward into the Agg layer to get good line drawing at arbitrary angles -- but that also makes caching the bitmap a little more difficult. So maybe it makes sense to implement our own Breshenham's algorithm in ft2font.cpp.
All this will be affected by John's proposed refactoring of the backends, of course, which has kind of kept me off of it in a "wait and see" kind of mode. Right now, each backend has a custom interface to communicate with mathtext -- whereas mathtext should simply be calling the same low-level methods on all backends to get its job done. That, of course, would make this buffer optimization harder (or at least it would have to be thought about differently).
Let me know if you decide to implement this and let me know if you have any questions about the code. Otherwise I'm happy to add it to my queue.
Cheers,
Mike