So this approach brought actually got me passed the
> error, BUT it walked me straight into an internal
> compiler error with just a code returned. I am thinking
> I will have to start looking into these open source STL
> implementations. I'll work on it more tonight and write
> back with what I find out. Did I mention my progression
> through major programming languages never included C++.
> I do appreciate and really need the help.
While I appreciate all the extra effort you are going to, we migfht
take a step back and say that animation blit is not supported on
python2.3 and win32. If you want the latest features, use the latest
python. The wx backend and traditional animation will still work on
python2.3. And with the enthought python2.4 release supposedly in the
pipeline, I suspect most who need the faster techniques will be able
>> P.S. Here's a nit for you: RendererAgg::_get_rgba_face() uses
>> and returns a std::pair<bool, agg::rgba> instead of a
> Yeah, that's weird that the header and implementation
> don't match up, and yet no complaints from the compiler.
One is just a typedef for the other, so while it is not good form,
it's perfectly legal since they both are the same thing. It's
basically like a C macro.