I just finished reorganizing the backend code. The most significant
change is that backends no longer derive their own figures. Figures
now derive from Artist and are totally backend independent. All the
GUI functionality formerly in FigureBackend, is now in a new class
FigureCanvasBackend, which does Rendererer installation, GUI event
handling, etc... For GUI classes, FigureCanvasBackend should derive
from a widget you can insert into a widget container.
FigureManagerBackend is initialized with a canvas. The attribute name
canvas is standardized across backends.
So the containment is manager contains canvas contains figure.
The importance of these changes is
1) Backend switching is now perfected since figure instances contain
*no* backend specific information - of course mainloops will prevent
switching between gtk and wx
2) This enables a backend to render to any other non interactive
backend (eg, PS saves from GTK or WX). More importantly, it
enables us to have a sophisticated image backend (eg agg which
supports alpha and antialiased drawing http://www.antigrain.com/)
or gd (which is getting better all the time) and render to the GUI
from the image - see attachment below.
In other words, instead of each GUI implementing their own drawing
and dealing with fonts and rotation and window extents etc, all
this can be relegated to a single high quality image backend and
the GUI canvas updated from the image. Since we're already doing
double buffered drawing, there would be no little or no additional
performance hit.
All at once this buys us font standardization across GUI backends,
arbitrary text rotation across GUI backends, and pixel for pixel
compatibility across GUI backends. I think it's an idea worth
serious consideration, so please weigh in.
It would probably entail some specialized C code to move images
from the image backend to the GUI canvas for speed. I've
implemented a proof of concept GTK backend called GTK2. It uses
GD for drawing the image. It's slow, because I use python to
transfer the image, but it works. And note it is only 80 lines of
code (matplotlib.backends.backend_gtk2), which shows how easy it
is to plug an arbitrary image renderer into an arbitrary GUI
backend under the new framework. As before, you can also export
PS and EPS from this backend.
If you want to try this out, you'll need gdmodule-0.51 (and the GD
dependencies described at
http://matplotlib.sourceforge.net/backends.html#GD). gd lib has
recently added clipping and antialiased line drawing. I've
patched the 0.51 gdmodule wrapper to add support for this and will
email the maintainer the patch when I get some time. In the mean
time, just replace _gdmodule.c in the 0.51 distro with the file
I'm attaching below.
This CVS update breaks WX (sorry Jeremy!). Since Jeremy is otherwise
occupied :-), I'll try and port WX tomorrow.
For those of you using matplotlib in GUI apps, the new setup requires
some minor (one liner) API changes -- see embedding_in_gtk.py for an
example and the CVS file API_CHANGES for more info
_gdmodule.c (58.7 KB)