Hi,
I have two questions about using NavigationToolbar2Wx with mplot3d.
1/ Initially the 3D scatter plot will rotate as usual with a mouse, but after selecting the ‘pan’ or ‘zoom’ buttons the plot responds with some
confusion. How can I restore it to rotation only, i.e. disconnect the zoom or pan behaviour?
2/ When using the ‘save’ button I get different behaviours depending on the backend. With ‘WXAgg’ the saved png image shows only the axes, not
the scatter points. The scatter points and axes do appear correctly in a pdf file. Using the ‘WX’ backend gives both scatter points and axes for the png file.
My full application has a mix of 2D and 3D plots (separate notebooks) and it would be preferable for users if all plots could usedthe common toolbar.
I see this behaviour running matplotlib 1.0.1 with Python 2.6.6 and wxPython 2.8.11.0 under Windows XP with the example below.
···
#-----------------------------------------------------------------------------------
adapted from example code “embedding_in_wx2.py”
import numpy as np
import matplotlib
uncomment the following to use wx rather than wxagg
#matplotlib.use(‘WX’)
#from matplotlib.backends.backend_wx import FigureCanvasWx as FigureCanvas
comment out the following to use wx rather than wxagg
matplotlib.use(‘WXAgg’)
from matplotlib.backends.backend_wxagg import FigureCanvasWxAgg as FigureCanvas
from matplotlib.backends.backend_wx import NavigationToolbar2Wx
from matplotlib.figure import Figure
from mpl_toolkits.mplot3d import Axes3D
import wx
class CanvasFrame(wx.Frame):
def __init__(self):
wx.Frame.__init__(self,None,-1,
'CanvasFrame',size=(550,350))
self.SetBackgroundColour(wx.NamedColor("WHITE"))
self.figure = Figure()
self.canvas = FigureCanvas(self, -1, self.figure)
self.axes = Axes3D(self.figure)
xs = np.random.rand(100)
ys = np.random.rand(100)
zs = np.random.rand(100)
self.axes.scatter(xs, ys, zs)
self.sizer = wx.BoxSizer(wx.VERTICAL)
self.sizer.Add(self.canvas, 1, wx.LEFT | wx.TOP | wx.GROW)
self.SetSizer(self.sizer)
self.Fit()
self.add_toolbar() # comment this out for no toolbar
def add_toolbar(self):
self.toolbar = NavigationToolbar2Wx(self.canvas)
self.toolbar.Realize()
if wx.Platform == '__WXMAC__':
# Mac platform (OSX 10.3, MacPython) does not seem to cope with
# having a toolbar in a sizer. This work-around gets the buttons
# back, but at the expense of having the toolbar at the top
self.SetToolBar(self.toolbar)
else:
# On Windows platform, default window size is incorrect, so set
# toolbar width to figure width.
tw, th = self.toolbar.GetSizeTuple()
fw, fh = self.canvas.GetSizeTuple()
# By adding toolbar in sizer, we are able to put it at the bottom
# of the frame - so appearance is closer to GTK version.
# As noted above, doesn't work for Mac.
self.toolbar.SetSize(wx.Size(fw, th))
self.sizer.Add(self.toolbar, 0, wx.LEFT | wx.EXPAND)
# update the axes menu on the toolbar
self.toolbar.update()
def OnPaint(self, event):
self.canvas.draw()
class App(wx.App):
def OnInit(self):
'Create the main window and insert the custom frame'
frame = CanvasFrame()
frame.Show(True)
return True
app = App(0)
app.MainLoop()
#------------------------------------------------------------------------------------------------
Regards,
Keith
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