I am pretty sure that 'best' is picking from one of the 9 positions [(top,
middle, bottom)X(left, center, right)] not picking a continuous position.
Fixing this would be useful and a pretty major new feature. It is not
clear to me what the best algorithm for this would be. The obvious thing
is to run N more refinements around each point, but hopefully there is some
computational geometry that I do not know.
Tom
···
On Mon, Jan 9, 2017, 09:07 Neal Becker <ndbecker2 at gmail.com> wrote:
In the attached, the legend box slightly covers the graph, but there is no
need to, it could just be moved a bit lower and then would cover nothing.
I am pretty sure that 'best' is picking from one of the 9 positions [(top,
middle, bottom)X(left, center, right)] not picking a continuous position.
Fixing this would be useful and a pretty major new feature. It is not
clear to me what the best algorithm for this would be. The obvious thing
is to run N more refinements around each point, but hopefully there is some
computational geometry that I do not know.
Tom
In the attached, the legend box slightly covers the graph, but there is no
need to, it could just be moved a bit lower and then would cover nothing.
I am pretty sure that 'best' is picking from one of the 9 positions [(top,
middle, bottom)X(left, center, right)] not picking a continuous position.
Fixing this would be useful and a pretty major new feature. It is not
clear to me what the best algorithm for this would be. The obvious thing
is to run N more refinements around each point, but hopefully there is some
computational geometry that I do not know.
Tom
On Mon, Jan 9, 2017, 09:07 Neal Becker <ndbecker2 at gmail.com> wrote:
In the attached, the legend box slightly covers the graph, but there is no
need to, it could just be moved a bit lower and then would cover nothing.
I am pretty sure that 'best' is picking from one of the 9 positions
[(top, middle, bottom)X(left, center, right)] not picking a continuous
position.
Fixing this would be useful and a pretty major new feature. It is not
clear to me what the best algorithm for this would be. The obvious thing
is to run N more refinements around each point, but hopefully there is some
computational geometry that I do not know.
Tom
In the attached, the legend box slightly covers the graph, but there is no
need to, it could just be moved a bit lower and then would cover nothing.