Hello!
I wonder if there is a way to make 3d plots specifying arbitrary
colors, instead of having the color be a function of the height. I was
able to achieve this making minimal changes to the plot_surface method
of Axes3D, adding as an optional keyword argument a function cfun
which specifies the color (it specifies a real number that is mapped
into a color by the color map cmap). But is there a standard
way?
Regard
Pablo Angulo
from matplotlib.colors import Normalize, colorConverter
def plot_surface(self, X, Y, Z, *args, **kwargs):
'''
Create a surface plot.
By default it will be colored in shades of a solid color,
but it also supports color mapping by supplying the *cmap*
argument.
========== ================================================
Argument Description
========== ================================================
*X*, *Y*, Data values as numpy.arrays
*Z*
*rstride* Array row stride (step size)
*cstride* Array column stride (step size)
*color* Color of the surface patches
*cmap* A colormap for the surface patches.
*cfun* The function giving the color
========== ================================================
'''
had_data = self.has_data()
rows, cols = Z.shape
tX, tY, tZ = np.transpose(X), np.transpose(Y), np.transpose(Z)
rstride = kwargs.pop('rstride', 10)
cstride = kwargs.pop('cstride', 10)
color = kwargs.pop('color', 'b')
color = np.array(colorConverter.to_rgba(color))
cmap = kwargs.get('cmap', None)
**cfun = kwargs.pop('cfun', None)**
polys = []
normals = []
avgz = []
**if not cfun:**
**cfun = lambda p:p[2]**
for rs in np.arange(0, rows-1, rstride):
for cs in np.arange(0, cols-1, cstride):
ps = []
corners = []
for a, ta in [(X, tX), (Y, tY), (Z, tZ)]:
ztop = a[rs][cs:min(cols, cs+cstride+1)]
zleft = ta[min(cols-1, cs+cstride)][rs:min(rows, rs+rstride+1)]
zbase = a[min(rows-1, rs+rstride)][cs:min(cols, cs+cstride+1):]
zbase = zbase[::-1]
zright = ta[cs][rs:min(rows, rs+rstride+1):]
zright = zright[::-1]
corners.append([ztop[0], ztop[-1], zbase[0], zbase[-1]])
z = np.concatenate((ztop, zleft, zbase, zright))
ps.append(z)
# The construction leaves the array with duplicate points, which
# are removed here.
ps = zip(*ps)
lastp = np.array([])
ps2 = []
avgzsum = 0.0
for p in ps:
if p != lastp:
ps2.append(p)
lastp = p
**avgzsum += cfun(p)**
polys.append(ps2)
avgz.append(avgzsum / len(ps2))
v1 = np.array(ps2[0]) - np.array(ps2[1])
v2 = np.array(ps2[2]) - np.array(ps2[0])
normals.append(np.cross(v1, v2))
polyc = art3d.Poly3DCollection(polys, *args, **kwargs)
if cmap is not None:
polyc.set_array(np.array(avgz))
polyc.set_linewidth(0)
else:
colors = self._shade_colors(color, normals)
polyc.set_facecolors(colors)
self.add_collection(polyc)
self.auto_scale_xyz(X, Y, Z, had_data)
return polyc